![]() Obviously there is a comparison between COTR and HPH heads together with the same settings, so you can see for yourself. ![]() I don't know why and don't want to know why it's like this but this is what I got. So in this setting, you make sure the Specular Multiplier setting is 0.5 and the Specular Power is 1.0 and you will get a seamless COTR head. This does not happen with HPH which is always seamless regardless of your enb settings. If you set the Specular Multiplier too big, your body becomes very glossy but the COTR head doesn't follow. The COTR Head doesn't seem to follow this setting even though the HPH follows it according to the vanilla rules. In the ENB settings in the environment and Object Tab, you will find the Specular multiplier and Specular power. ![]() ![]() Now Read this carefully because I don't know what's going on with COTR Head in relation to ENB. If you use COTR, the load order is simple: This is a combined COTR patch for Sam Light ( including SOS V1) and SOSAM users. ![]()
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